Rock Of Ages 2 Bigger Boulder Online
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Boostable. Can be earned in the campaign or online matches. This can be done with an extra controller, without the need of a boosting partner. As written in the trophy description, destroy the enemy boulder using the thundercloud. The default defense option is the thundercloud. You will need to damage the enemy rock by any means, but the final attack to destroy it must be the thundercloud.
In addition to one-on-one battles, the game also has a mode where you can race against your opponent to see who can reach a fort first. Forget about fighting fair and square. This mode encourages you to pull underhanded tricks like using your opponent as a shield by letting them take the lead and absorb the initial punishment, then overtaking them like your coworker who took credit for your work and used it to earn a promotion before you. Just like rocks, life is hard, too, you know.
Outside of the main campaign, there are several other solo modes. Game of War and Obstacle Course recreate the missions from Story Mode in a set of discrete challenges, and Time Trial is a race against the clock without any obstacles or opponents (scores are uploaded to online leaderboards). There is also a Customize tab, with options for army leader, boulder paint, colors, etc.
Part tower-defense, part racing game, Rock of Ages 2 has way too much rock for one Switch. Team up with up to three friends online, either in co-operative play to smash down the enemy gates, or carve a path of destruction against one another to prove who is the real Rock God.
Get ready to be rocked when Rock of Ages 2: Bigger & Boulder descends on May 14 for the Nintendo Switch at $14.99 (with commensurate European pricing). For more information, be sure to roll on through to the official website at www.rockofages2.com.
Rock of Ages 2: Bigger & Boulder is available on the Nintendo Switch starting today for $14.99 (with commensurate European pricing). For more information, be sure to roll on through to the official website at www.rockofages2.com
In 2011 ACE Team, fresh off their debut game Zeno Clash, developed a weird tower defense/racing hybrid known as Rock of Ages. The game saw you building up defenses to try and stop an enemy boulder from rolling down a hill all while trying to get your own boulder down the hill. It was clever, fun, and sort of hilarious. Now they're back with Rock of Ages 2: Bigger & Boulder, and it tries to be bigger and... bolder. Does it manage to succeed, or should this rock just roll away
Atlas is able to roll his rock all over a world map, only stopped by towers occupied by enemies. Once you reach a tower, you fight the enemy within, which is where the real meat of the gameplay is. In the first of two distinct halves of combat, you'll be placing units along a course, like a tower defense game. Your goal is to stop the enemy boulder from rolling down the hill and into your fort. It's very rare to actually completely stop the enemy boulder, but if you at least damage it and slow it down, you can lessen the damage it does to your door when it hits.
As you build your defenses your boulder will be constructed. You can choose before the battle which boulder you want your men to build, and each boulder has different stats and advantages. A boulder made out of paint does little damage, but any spot it rolls over can't be built in. Another boulder has a cross on it which makes it slightly unwieldy but gives you extra money for taking out enemy structures. One I found particularly hilarious was the \"Block of Ages\", which is actually just a big cube. It's very awkward and more 'flings' itself than rolls, but it always does max damage once you make it to the enemy castle's gate. Your goal is to get past the enemy traps and smash into their gate as fast as possible while keeping as much of your health as possible. The more health you have, and the faster you go, the more damage you do to the enemy gate when you hit it.
A few years go, Rock of Ages fulfilled our desire for quirky action/strategy/comedy all at once by offering a silly title inspired by (but not accurately portraying) several classic art styles through history. In the midst of Sisyphus' (of Greek Mythology) neverending quest to roll an immense boulder up a hill, various foolish things would happen that would result in an all out war centered around rolling said giant rock down a hill in a slapstick tower defense game. This time, Atlas was holding up the Earth as God worked on various creatures. I suppose he shrugged, because down goes the Earth. Thus the rolling continues again.
Rock of Ages 2 takes what was great about the first title and ramps it up, making it bigger and \"boulder.\" While funny for all, those who know their art history will get a few extra kicks out of the cutscenes. Weaponry is funny, but also makes sense as you get used to it, and a smart player will find perfect combinations to take down their enemy. It's a straightforward title with not much variety in the grand scheme, but the aesthetic variety and humor within will make you want to see all it has to offer.
You set up traps to fend off your opponent's boulder and then pilot your giant rock down a hill, avoiding traps that the enemy has set up, to destroy their castle door so you can squish them. The biggest change from the original Rock of Ages is the way traps work. Now they have an actual impact against you and the enemy. Previously, trap placement felt arbitrary. It's rare that even the best-placed traps will completely destroy your opponent's rock, but slowing them down and weakening their boulder is the key to outlasting your opponent. You'll gradually unlock new boulders and traps as you progress through the often humorous story mode.
Once you have completed the story and have unlocked all the traps and boulders, it's time to move on to either time attack, obstacle course, or multiplayer. Easily the biggest improvement of Rock of Ages II is the addition of an online multiplayer mode. While I was unable to play online with my review copy, the game supports up to 4 players at once. Considering hard mode is still pretty easy, going online will be the best way to truly test your skills.
This sequel recycles that premise, but looks to add quite a lot of new features. As detailed on the PlayStation Blog, there will be all new types of boulders, with an explosive Gunpowder Boulder, a heavy-hitting cubed rock, and a Tar Boulder that smears the track with cumbersome slime. 59ce067264